A Simple Card Deck Simulator
Testing a tabletop game is often very tedious because there are so many bits and pieces to track and manage. Today, I want to share one of the tools I coded to reduce the time spent shuffling decks. You can … Continued
Testing a tabletop game is often very tedious because there are so many bits and pieces to track and manage. Today, I want to share one of the tools I coded to reduce the time spent shuffling decks. You can … Continued
Hi, Nico here. My two previous posts about game design were about theory. For today, I thought I’d share something more practical. I will give a step-by-step tutorial on how to quickly prototype different unique cards using a spreadsheet program (in … Continued
Last June 15, renowned game designer Eric Lang tried two of our games: Energy Superstar™ and Trese Case Files. He gave some great feedback and tips on how to improve our game design process. In this post, I’ll be writing about what … Continued
When I first started my blog a month ago, I wanted to post every week to challenge and force myself to write. I didn’t have to write long or deep things; I just had to write and write. Less than a month later, … Continued
For my first post on Game Design, I want to talk about what I feel is the single most important concept in designing games: the Rule of the Loop. This rule is what (ideally) governs our design and development process at … Continued
Hi! 🙂 I’m Nico. I’m a game designer at Balangay Entertainment™, a tabletop game design company based in the Philippines. I have around 3-4 years experience in working with games since I started sometime between 2011-2012.