When I first started my blog a month ago, I wanted to post every week to challenge and force myself to write. I didn’t have to write long or deep things; I just had to write and write. Less than a month later, I failed. I did not expect ToyconPH and the game design events that came with it to be so exhausting and time-consuming. Lesson learned: plan blog posts in advance so that if anything urgent suddenly pops out, I have the leeway. (Though now the problem now is finding time to write stuff in advance.)
Announcing: Trese Case Files
Hi! This is Nico of Balangay Entertainment. We’re excited to announce our new game…
The Rule of the Loop (Part 2)
The Rule of the Loop (Part 1)
For my first post on Game Design, I want to talk about what I feel is the single most important concept in designing games: the Rule of the Loop. This rule is what (ideally) governs our design and development process at Balangay. It’s important because it describes the process of game design and it also sheds light on the mindset of a game designer.