Hi Trese Fans!
Sorry for the long silence concerning Trese Case Files. We’ve been busy at work on it for the last two weeks.
You can display the Full post on your Blog Page
Hi Trese Fans!
Sorry for the long silence concerning Trese Case Files. We’ve been busy at work on it for the last two weeks.
Testing a tabletop game is often very tedious because there are so many bits and pieces to track and manage. Today, I want to share one of the tools I coded to reduce the time spent shuffling decks. You can download it and use it for your own projects.
Hi, Nico here. My two previous posts about game design were about theory. For today, I thought I’d share something more practical. I will give a step-by-step tutorial on how to quickly prototype different unique cards using a spreadsheet program (in this case Google Sheets) and the Variables feature of Photoshop.
Last June 15, renowned game designer Eric Lang tried two of our games: Energy Superstar™ and Trese Case Files. He gave some great feedback and tips on how to improve our game design process. In this post, I’ll be writing about what we learned from him.